Wireless Firing Systems
Terminology Differences

There are a few differences terminology or different terms used for the same features across different systems.  Here is a list of some of those. 

Rail & Slat

Rail and Slat have the same meeting.  This refers to a panel or board that is sperate from the firing module but connected via a cable.  This separate board will have multiple terminals to connect igniters that are each uniquely controlled by the system.  The fireTEK system will technically refer to these as Rails which are indicated by R1, R2, R3, & R4. 

Cue & Pin & Channel

A firing system is based on closing circuits to run electrical current through specific terminals that igniters are connected to.  These unique terminals are commonly referred to as Cues.   For example, “the rails on the FTQ-16×64 modules have 16 unique cues and the FTQ module can control up to 64 cues across 4 rails”.    Sometimes these specific electrical terminals are also referred to as Pins.  The use of Pin is a carry over from manual “Pin Boards” used to fire unique circuits.   The fireTEK system will technically refer to these as Channels.  For example, “the rails on the FTQ-16×64 modules have 16 unique channels and the FTQ module can control up to 64 channels across 4 rails”.  The fireTEK firing Channels are indicated by C01, 02, . . ., 016.  The following images shows a Red Peony for R: 1  C:01 or Rail 1 Channel 01. 

Channel & Address & Identifier (ID)

Firing systems will uniquely identify the associated firing modules in order to control the firing of the igniters or DMX equipment if they are capable.  Some systems may assign their modules a channel number, an address, or a position.  The fireTEK system will technically refer to the unique firing module identifiers as ID.  For example, in the photo above, the module screen shows ID:02 in the top right corner.  This module is identified as “ID 02” or “Module Identifier 02”. The fireTEK system requires every module in the network/show to have a unique ID.  To manually fire multiple modules simultaneously, there is a Link Module function that is established with the FTM Controller. 

Sequence & Group & Script & Alternate Script

Firing systems read a file or that associates a specific firing or DMX control to a time.  This file is commonly referred to as as script.  Some systems are able to handle multiple scripts.  In some systems those individual scripts may be identified as a Group or Alternate Script. fireTEK uses one script, but there can be groups of uniquely sequenced events, essentially separate internal scripts, within the one file.  fireTEK refers to each unique group of programed events as a separate Sequence within the script.  The fireTEK system will technically refer to this file as a script.  The fireTEK system allows you to have multiple unique sequence on each script, with sequence 0 being the main script that plays when the system is put into the PLAY State and the other sequences can be manually started separately.  (With DMX these non-zero sequences are similar to programing scenes on a DMX controller).  The above image shows it is in PLAY and the Red Peony associated with Rail 1 Chanel 1 is on Sequence 0 (S: 0)     

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